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Plugin Authoring

This guide covers building external plugins for Osaurus. Plugins are native binaries (.dylib) distributed with a manifest.json, providing tools that AI agents call via MCP.

For sandbox plugins (JSON recipes that run inside the Linux VM, no compilation), see Sandbox Internals → Plugin recipes.

Quick Start (Swift)

1. Scaffold a Plugin

osaurus tools create MyPlugin --swift
cd MyPlugin

This creates:

MyPlugin/
├── Package.swift
├── manifest.json
└── Sources/
└── MyPlugin/
└── Plugin.swift

2. Build the Plugin

swift build -c release

# Copy the built dylib
cp .build/release/libMyPlugin.dylib ./libMyPlugin.dylib

3. Code Sign (Required for Distribution)

codesign -s "Developer ID Application: Your Name (TEAMID)" ./libMyPlugin.dylib
Code Signing Required

macOS Gatekeeper blocks unsigned .dylib files downloaded from the internet. For local development, ad-hoc signing works, but distribution requires a valid Developer ID certificate.

4. Install Locally

osaurus tools install .

The plugin is installed to:

~/.osaurus/Tools/<plugin_id>/<version>/

Plugin Structure

manifest.json

The manifest describes your plugin's capabilities:

{
"plugin_id": "com.example.mytool",
"version": "1.0.0",
"description": "My awesome tool",
"capabilities": {
"tools": [
{
"id": "my_tool",
"description": "Does something useful",
"parameters": {
"type": "object",
"properties": {
"input": {
"type": "string",
"description": "The input to process"
}
},
"required": ["input"]
},
"requirements": [],
"permission_policy": "ask"
}
]
}
}

Tool Definition Fields

FieldRequiredDescription
idYesUnique identifier for the tool
descriptionYesHuman-readable description shown to users and AI
parametersYesJSON Schema defining input parameters
requirementsNoSystem permissions needed (see below)
permission_policyNo"ask", "auto", or "deny" (default: "ask")

System Requirements

Some tools need macOS system permissions:

RequirementDescription
automationAppleScript/Apple Events—allows controlling other applications
accessibilityAccessibility API—allows UI interaction and input simulation

Example tool requiring automation:

{
"id": "run_applescript",
"description": "Execute AppleScript commands",
"parameters": {
"type": "object",
"properties": {
"script": { "type": "string" }
},
"required": ["script"]
},
"requirements": ["automation"],
"permission_policy": "ask"
}

ABI Overview

Plugins expose a C-compatible interface. The header is available at:

Packages/OsaurusCore/Tools/PluginABI/osaurus_plugin.h

Entry Point

Your plugin must export a single symbol:

osr_plugin_api* osaurus_plugin_entry(void);

This returns a pointer to a struct with function pointers:

FunctionDescription
init()Called once on load. Returns an opaque context pointer.
destroy(ctx)Called on unload. Clean up resources.
get_manifest(ctx)Returns JSON string describing capabilities.
invoke(ctx, type, id, payload)Execute a capability. Returns JSON result.
free_string(s)Called by host to free strings returned by plugin.

Invocation

When Osaurus executes a tool, it calls invoke with:

  • type: Capability type (e.g., "tool")
  • id: Tool identifier (e.g., "my_tool")
  • payload: JSON string with arguments (e.g., {"input": "hello"})

Return a JSON string with the result. The host calls free_string to release it.

Swift Implementation

Here's a minimal Swift plugin:

import Foundation

// Global context
var pluginContext: UnsafeMutableRawPointer? = nil

// Manifest JSON
let manifest = """
{
"plugin_id": "com.example.echo",
"version": "1.0.0",
"description": "Echo plugin",
"capabilities": {
"tools": [{
"id": "echo",
"description": "Echoes back input",
"parameters": {
"type": "object",
"properties": {
"message": {"type": "string"}
},
"required": ["message"]
}
}]
}
}
"""

@_cdecl("plugin_init")
func pluginInit() -> UnsafeMutableRawPointer? {
return nil // No context needed for simple plugins
}

@_cdecl("plugin_destroy")
func pluginDestroy(_ ctx: UnsafeMutableRawPointer?) {
// Cleanup if needed
}

@_cdecl("plugin_get_manifest")
func pluginGetManifest(_ ctx: UnsafeMutableRawPointer?) -> UnsafeMutablePointer<CChar>? {
return strdup(manifest)
}

@_cdecl("plugin_invoke")
func pluginInvoke(
_ ctx: UnsafeMutableRawPointer?,
_ type: UnsafePointer<CChar>?,
_ id: UnsafePointer<CChar>?,
_ payload: UnsafePointer<CChar>?
) -> UnsafeMutablePointer<CChar>? {
guard let id = id, let payload = payload else { return nil }

let toolId = String(cString: id)
let args = String(cString: payload)

if toolId == "echo" {
// Parse JSON arguments
if let data = args.data(using: .utf8),
let json = try? JSONSerialization.jsonObject(with: data) as? [String: Any],
let message = json["message"] as? String {
let result = ["result": "Echo: \(message)"]
if let resultData = try? JSONSerialization.data(withJSONObject: result),
let resultString = String(data: resultData, encoding: .utf8) {
return strdup(resultString)
}
}
}

return strdup("{\"error\": \"Unknown tool\"}")
}

@_cdecl("plugin_free_string")
func pluginFreeString(_ s: UnsafeMutablePointer<CChar>?) {
free(s)
}

// Entry point
@_cdecl("osaurus_plugin_entry")
func osaurusPluginEntry() -> UnsafeMutableRawPointer {
// Return function table (simplified)
// In practice, return a pointer to osr_plugin_api struct
return UnsafeMutableRawPointer(bitPattern: 1)!
}

Rust Implementation

Scaffold a Rust plugin with osaurus tools create MyPlugin --rust, or create a cdylib manually:

use std::ffi::{CStr, CString};
use std::os::raw::c_char;

static MANIFEST: &str = r#"{
"plugin_id": "com.example.echo",
"version": "1.0.0",
"description": "Echo plugin",
"capabilities": {
"tools": [{
"id": "echo",
"description": "Echoes back input",
"parameters": {
"type": "object",
"properties": {"message": {"type": "string"}},
"required": ["message"]
}
}]
}
}"#;

#[no_mangle]
pub extern "C" fn plugin_init() -> *mut std::ffi::c_void {
std::ptr::null_mut()
}

#[no_mangle]
pub extern "C" fn plugin_destroy(_ctx: *mut std::ffi::c_void) {}

#[no_mangle]
pub extern "C" fn plugin_get_manifest(_ctx: *mut std::ffi::c_void) -> *mut c_char {
CString::new(MANIFEST).unwrap().into_raw()
}

#[no_mangle]
pub extern "C" fn plugin_invoke(
_ctx: *mut std::ffi::c_void,
_type: *const c_char,
id: *const c_char,
payload: *const c_char,
) -> *mut c_char {
let id = unsafe { CStr::from_ptr(id).to_str().unwrap_or("") };
let payload = unsafe { CStr::from_ptr(payload).to_str().unwrap_or("{}") };

let result = if id == "echo" {
// Parse and echo
format!(r#"{{"result": "Echo: {}"}}"#, payload)
} else {
r#"{"error": "Unknown tool"}"#.to_string()
};

CString::new(result).unwrap().into_raw()
}

#[no_mangle]
pub extern "C" fn plugin_free_string(s: *mut c_char) {
if !s.is_null() {
unsafe { let _ = CString::from_raw(s); }
}
}

v2 Plugin ABI

The v2 ABI extends the plugin system with full host API access. While v1 plugins are limited to tool definitions and invocations, v2 plugins can interact with the entire Osaurus runtime.

v2 Capabilities

CapabilityManifest keyDescription
Toolscapabilities.toolsAI-callable functions (also v1)
HTTP Routescapabilities.routesRegister custom HTTP endpoints on the Osaurus server (OAuth, webhooks, APIs)
Web Appscapabilities.webServe embedded static frontends with context injection
Config UIcapabilities.configNative settings UI rendered in the Management window with validation
SQLite Storagehost APIPer-plugin sandboxed SQLite database via PluginHostAPI
Agent Dispatchhost APIProgrammatically dispatch tasks to other agents
Inferencehost APICall chat completions through any configured model provider
Eventshost APIEmit and subscribe to cross-plugin events
DocsdocsREADME, changelog, external links rendered in the plugin detail view

Conversation grouping (external_session_key)

When your plugin dispatches an agent task (e.g. for an inbound Telegram message, Slack DM, GitHub webhook), pass external_session_key so subsequent dispatches with the same key reattach to the same chat session instead of creating a new row each time.

{
"agent_id": "...",
"task": "Reply to: Hi!",
"external_session_key": "telegram:chat:12345",
"source_plugin_id": "com.example.telegram"
}

The key is an arbitrary string scoped per-plugin. Use it for any external thread that should grow into a single auditable session row (Telegram chat ID, GitHub issue number, Slack thread TS).

The dispatch task ID and the persisted session ID are intentionally the same UUID, so HTTP pollers, plugins, and the chat sidebar deep-link to the same row.

Choosing an ABI Version

  • Use v1 for simple tools that respond to invocations — file utilities, API wrappers, data transformers
  • Use v2 when your plugin needs persistent state, background processing, web UIs, or cross-agent communication

Specify the ABI version in your manifest:

{
"plugin_id": "com.example.mytool",
"version": "1.0.0",
"abi": "v2",
"capabilities": { ... }
}

Hot Reload Development

Use osaurus tools dev for rapid iteration during plugin development:

osaurus tools dev com.example.myplugin

This watches your plugin directory for changes and automatically reloads the plugin when files are modified — no manual reinstall required.

Publishing to the Registry

1. Prepare Your Plugin

Ensure your manifest.json contains publishing metadata:

{
"plugin_id": "com.yourcompany.mytool",
"version": "1.0.0",
"description": "My tool description",
"homepage": "https://github.com/yourcompany/mytool",
"license": "MIT",
"authors": ["Your Name"],
"capabilities": { ... }
}

2. Create Release Artifacts

# Build release binary
swift build -c release

# Create distribution directory
mkdir -p dist
cp .build/release/libMyTool.dylib dist/
cp manifest.json dist/

# Code sign
codesign --force --options runtime --timestamp \
--sign "Developer ID Application: Your Name (TEAMID)" \
dist/libMyTool.dylib

# Package
cd dist && zip -r ../mytool-macos-arm64.zip . && cd ..

# Generate checksum
shasum -a 256 mytool-macos-arm64.zip
# Install Minisign
brew install minisign

# Generate key pair (once)
minisign -G -p minisign.pub -s minisign.key

# Sign the zip
minisign -S -s minisign.key -m mytool-macos-arm64.zip

4. Publish Release

  1. Upload mytool-macos-arm64.zip to GitHub Releases
  2. Fork osaurus-tools
  3. Create plugins/com.yourcompany.mytool.json:
{
"plugin_id": "com.yourcompany.mytool",
"name": "My Tool",
"homepage": "https://github.com/yourcompany/mytool",
"license": "MIT",
"authors": ["Your Name"],
"capabilities": {
"tools": [{ "name": "my_tool", "description": "Does something" }]
},
"public_keys": {
"minisign": "RWxxxxxxxxxxxxxxxx"
},
"versions": [
{
"version": "1.0.0",
"release_date": "2025-01-15",
"notes": "Initial release",
"requires": { "osaurus_min_version": "0.5.0" },
"artifacts": [
{
"os": "macos",
"arch": "arm64",
"url": "https://github.com/yourcompany/mytool/releases/download/v1.0.0/mytool-macos-arm64.zip",
"sha256": "e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855",
"minisign": {
"signature": "RWxxxxxxxxxxxxxxxx",
"key_id": "xxxxxxxx"
}
}
]
}
]
}
  1. Submit a Pull Request—CI validates your JSON automatically

Example: osaurus-emacs

The osaurus-emacs plugin is a real-world example of a community tool:

manifest.json:

{
"plugin_id": "osaurus.emacs",
"version": "0.1.0",
"description": "Execute Emacs Lisp code in a running Emacs instance",
"capabilities": {
"tools": [
{
"id": "execute_emacs_lisp_code",
"description": "Execute Emacs Lisp code via emacsclient",
"parameters": {
"type": "object",
"properties": {
"code": {
"type": "string",
"description": "The Emacs Lisp code to execute"
},
"emacsclient_path": {
"type": "string",
"description": "Optional path to emacsclient binary"
}
},
"required": ["code"]
},
"requirements": [],
"permission_policy": "ask"
}
]
}
}

Best Practices

  1. Keep tools focused — One tool should do one thing well
  2. Validate inputs — Check parameters before execution
  3. Return Tool Contract envelopes — Use the success/failure shape from Tool Contract so chat UI rendering and the agent's self-correction work right
  4. Document parameters — Clear descriptions help the auto-selection RAG search find your tool
  5. Set additionalProperties: false on every tool's parameter schema (the schema validator enforces this and rejects unknown args with a friendly invalid_args envelope)
  6. Handle cleanup — Free resources in destroy() and handle signals
  7. Test with osaurus tools dev — Hot reload makes iteration fast

Troubleshooting

Plugin won't load

  • Check code signature: codesign -v libMyPlugin.dylib
  • Verify manifest.json is valid JSON
  • Check Osaurus logs for error details

Tool not appearing

  • Verify plugin_id matches between manifest and binary
  • Ensure get_manifest returns valid JSON
  • Restart Osaurus after installing

Execution errors

  • Check parameter types match schema
  • Verify all required parameters are present
  • Test invoke with sample payloads

Related: